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Video: Trade secrets legal predictions for 2019

In this video Micaela Jerusalmi and Fulvia Cosattini analyze the trade secrets legal and business challenges for 2019. The need for companies to protect their trade secrets is growing rapidly due to the evolution of technology. How can security and transparency be balanced? For a more in-depth analysis please read our post Top 3 predictions for trade secrets in 2019

FinTech: Who is responsible if AI makes mistakes when suggesting investments?

The recently reported legal action brought for damages due to wrong investments resulting from algorithms-based automated decision-making processes is one of the first known cases of this type. The case has received some attention from the media worldwide and has contributed to reopen the debate on the issue of liability connected to the use of Artificial Intelligence systems (“AI”). The question at issue is, in brief: who is held liable for the damages caused by AI and who shall compensate such damages, if any.

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Top 5 takeaways from the Games Industry Law Summit

Significant insights came out from the discussions on the present and future of video gaming law at the Games Law Industry Summit in Vilnius. My colleague Vincenzo Giuffré and I attended the event and tried to summarize our top 5 takeaways from the summit below: 1. Transparency and players’ protection are a priority in all the major jurisdictions Transparency of the terms of use and information provided to players, of the applicable charges and their conditions, also about loot …

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Video Gaming: new regulations on age rating systems in Italy

The Italian Communication Authority (AGCOM) recently adopted a regulation on the age rating of audiovisual works on the internet and videogames (the “Regulation”).The new rating system aims at ensuring the right balance between the protection of minors on the one hand, and the freedom of expression and art on the other hand. The Regulation was drafted in compliance with international standards and best practices, such as the most widespread rating systems, among which the PEGI (Pan European Game Information) that is accepted in most European countries.In this article we focus on the new videogame age rating system.

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How to deal with the protection of minors in eSports

How shall the eSports market deal with the protection of minors? What measures shall be adopted to protect investments and avoid risks?The eSports market is rapidly growing and is quickly seducing an increasing number of fans. The growth of interest towards this charming world is also witnessed by the fact that the International Olympic Committee has recently considered to include eSports at the Olympic Games of 2024.A great number of eSports fans – both among players and audience – is made up of minors. Just think about Dominique “SonicFox” McLean, only 16 years old, who won his first prize becoming champion of “Injustice: Gods Among Us” at the Evolution Championship Series (EVO), one of the most renowned competition in eSports.

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Video: Blockchain legal predictions for 2019

In this video Elisa Rosati and Tommaso Ricci analyze the Blockchain legal and business challenges for 2019. This year will be crucial for the blockchain since the Distributed Ledger Technology (DLT) is ready to overcome the risks linked to the fluctuation of the cryptocurrencies and to prove its compatibility with the new standards of  Data Protection introduced by GDPR finding the right balance between scalability and security.

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Innovation meet-up – Blockchain e smart-contract oltre gli slogan: una success story nel trade finance

I recenti sviluppi normativi sulla blockchain creano opportunità che discuteremo nell’ambito dell’Innovation meet-up organizzato da DLA Piper con AlixPartners e we.trade il 12 aprile 2019.

Con la recente approvazione del Decreto Semplificazioni 2019, i concetti di “Tecnologie basate su registri distribuiti” (DLT) e “smart-contract” entrano a pieno titolo nel sistema giuridico italiano.

Un crescente numero di market players – complice l’immancabile “ciclo di hype” – vede in queste tecnologie un significativo passo verso la disintermediazione, l’abolizione di molte procedure ancora cartacee e la velocizzazione di quelle digitali. Il settore del trade finance è tra i primi a cogliere questa opportunità.

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eSports and Copyright between choreographies and UGC

There are a number of copyright issues related to the choreography of an eSports game. In these days the first (and most important) regards the protection of choreographic elements (i.e. a dance) which could appear in videogames. In Europe and in the USA, a choreographic work is protected by copyright. This is why an extended series of dances moves that is original to its creator can be protected by copyright. The above explains the law suits recently filed in the USA at the end of 2018 by several individuals in connection with famous Fortnite videogame.

If you are not familiar with Fortnite, players can buy (or earn) emotes, short avatar animations who can replicate generic acrobatic moves and dances. The Fortnite Loser Dance (so called L Dance) become famous thanks to the French soccer player Griezmann, who used this theme after scoring in the last World Cup 2018 final against Croatia.

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Top 5 takeaways from DLA Piper event on Italian privacy dawn raids

Italian privacy dawn raids are a hot topic and being prepared to them is crucial, especially given the potential fines provided by the GDPR. Here are the main takeaways from our event on the matter.

On the 1st of March 2019, DLA Piper had the pleasure to host – together with AIGI – an event on Italian privacy dawn raids that had as main speaker, Mr. Marco Menegazzo, the head of the department of the tax police in charge of privacy dawn raids, supporting the Italian data protection authority (the Garante) on their performance.

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