Giacomo Lusardi

Il TAR Lombardia non ha sospeso l’E-commerce

by Giacomo Lusardi and Alessandro Ferrari In queste ore si legge su varie testate online, più o meno autorevoli, che il TAR della Lombardia avrebbe “bocciato” l’ordinanza della medesima regione dello scorso 11 aprile 2020, per aver esteso l’e-commerce anche ai beni che non rientrano tra quelli essenziali o strategici di cui all’Allegato 1 del …

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Outsourcing agreements and Artificial Intelligence: Hints and Tips Part 2

In one of our latest blog posts, we went through the first part of our hints and tips on outsourcing agreements and artificial intelligence, covering #1 Technological evolution and benchmarking clauses, #2 Liability and limitations, and #3 Know-how transfer, insourcing and supplier replacement.

Below is the second part on: #4 Intellectual Property,  #5 Data protection and #6 Cyber risk and Insurance.

Outsourcing agreements and Artificial Intelligence: Hints and Tips Part 1

The use of technologies based on AI systems has significant consequences in terms of outsourcing agreements, which must be duly taken into account by suppliers and customers at the negotiation stage and during their whole business relationship. Suppliers and customers should assess from a new perspective a number of key contractual clauses, from which the …

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FinTech: Who is responsible if AI makes mistakes when suggesting investments?

The recently reported legal action brought for damages due to wrong investments resulting from algorithms-based automated decision-making processes is one of the first known cases of this type. The case has received some attention from the media worldwide and has contributed to reopen the debate on the issue of liability connected to the use of Artificial Intelligence systems (“AI”). The question at issue is, in brief: who is held liable for the damages caused by AI and who shall compensate such damages, if any.

Video Gaming: new regulations on age rating systems in Italy

The Italian Communication Authority (AGCOM) recently adopted a regulation on the age rating of audiovisual works on the internet and videogames (the “Regulation”).The new rating system aims at ensuring the right balance between the protection of minors on the one hand, and the freedom of expression and art on the other hand. The Regulation was drafted in compliance with international standards and best practices, such as the most widespread rating systems, among which the PEGI (Pan European Game Information) that is accepted in most European countries.In this article we focus on the new videogame age rating system.