Category Archive: Social-gaming

Australia: comprehensive study considers the interplay between gambling and social media

A comprehensive study has been published by Gambling Research Australia (GRA) into the way the gambling industry used social media and the impact that has on the way their products are consumed. The study also considers in detail the interplay between casino-style social games and real-money gambling. Read the rest of this entry »

eSports: when a bandwagon collides with a regulator

The gambling industry continues to be fascinated by the eSports phenomenon and much time and effort is spent identifying how the two industries can enhance their collaboration. However, as with social gaming, the crossover of a non-gambling entertainment form with the licensed gambling market has begun to beg interesting regulatory questions.

Stephen Ketteley considers these questions as part of an iGaming Business feature looking at eSports.

Read the article here.

Webinar: Legal developments in video games and content for children

DLA Piper’s Media and Entertainment team are producing a webinar looking at the legal developments in video games and content for children. Read the rest of this entry »

GB: Gambling Commission closes the book on social gaming regulation…for now.

The topic of social gaming and, particularly, whether “casino-style social gaming” should be regulated has received a lot of attention in the last 2-3 years. Read the rest of this entry »

Singapore: Remote Gambling Act comes into force

By Lauren Silk

The Remote Gambling Act came into force in Singapore on 2 February 2015. On the same day hundreds of online gambling sites were blocked by internet service providers in Singapore. Payment transactions related to unlawful remote gambling activities were also blocked.

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Social gaming: ISGA publishes second study on links between social games and gambling

The International Social Gaming Association (ISGA) has released its second study addressing concerns that social casino games encourage young people to gamble or develop problem gambling behaviour.  Access the report by clicking here.

The report follows the ISGA’s first report into the social games phenomenon in May 2014.

Belgium: Gaming Commission pleads for a further restriction and rationalization of the gaming industry

By Patrick Van Eecke and Raf Schoefs

Patrick Van Eecke and Raf Schoefs (DLA Piper, Brussels) discuss recent media coverage in relation to the Belgian Gaming Commission’s (BGC) open letter to the next government in which it requests for a further restriction of the gaming industry and for a tightening of the legal framework.

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Social Gaming: Detailed study into the interplay between social gaming and real-money gaming published

The International Social Gaming Association, the trade body representing many of the leading providers of casino-style social games, has published a detailed report analyising the social games phenomenon.

The report can be accessed here.

EU: European Commission consults the games industry on in-app purchasing models

The European Commission has commenced a games industry consultation, looking to assess the impact of in-app purchasing models. This move comes after the UK’s Office of Fair Trading assessed these models in the Autumn, resulting in the publication of a set of guiding principles that games developers must comply with by 1 April. We felt the UK’s initiative would lead to wider scrutiny of these market practices.

The Commission’s public statement can be read here.

 

DLA Piper at European Responsible Gaming Day

On November 28,  a round table on the role of the European Union in online gambling was organized by the European Gaming and Betting Association (EGBA) during the sixth Responsible Gaming Day in Brussels.

Patrick Van Eecke, partner at the Brussels’ IPT department of DLA Piper and member of DLA Piper’s Gambling team recaps some of his statements made at the round table in Brussels.

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All-In@EiG

To coincide with the 12th European iGaming Congress and Expo, the DLA Piper Gaming Team has once again collaborated to provide you with updates and analysis of topical legal and regulatory issues across the globe.

This year’s publication includes articles from Belgium, Czech Republic, Germany, Italy, Spain, the UK and the U.S..

Please click here to read the e-magazine or click here to view the PDF

UK: OFT publishes results of freemium study

The UK’s consumer watchdog, the Office of Fair Trading, has published the results of its consultation into the business practices of games providers, with a particular focus on the relationship between such products and the children who may access them.

Read the rest of this entry »

Europe: Mobile gaming apps rarely compliant with basic EU data protection consent rules

By Patrick Van Eecke and Anthony Cornette

Mobile gaming apps may, and frequently do, have access to a lot of personal information. This personal information can include one’s contact list, location, calendar and photos. Through social network integration, this includes access to even more information.

Mobile gaming app providers, however, tend to forget applying some basic principles of European data protection legislation, such as asking the customer for informed consent before downloading the app.

Read the rest of this entry »

Australia: Virtual Currency and the Interactive Gambling Act 2001

With several governments taking steps to address their position on social gambling, Australian Senator Nick Xenophon recently announced that he will introduce a private member’s bill to close the ‘legal loophole’ which excludes certain virtual gaming apps from Australia’s gambling laws. Judith Miller and Jennifer Tetstall (DLA Piper, Sydney) discuss.

The full article published in iGaming Business can be read here.

UK: Gambling Commission publishes detailed study of social gaming

The UK’s Gambling Commission has been very visible as the debate on the regulation of social gaming has developed. Correctly, the UKGC has not leapt to conclusions but, instead, has commissioned an extensive report on social gaming and its affects on players, particularly the young and the vulnerable.

Read the report here.

Italy: The hottest regulatory topic for social gaming?

We have been advising several social gaming operators on their European expansion and therefore have got to know the position on social gaming under several jurisdictions. And through such reviews, it is interesting to see that the issue that always arises as to the qualification of social gaming pertains on what can be deemed to be “monetary value“. Read the rest of this entry »

Netherlands: Facebook to block gambling advertisements

On 27 May, the Dutch Games of Chance Authority (in Dutch: “Kansspelautoriteit”, “KSA”) announced that it has concluded an arrangement with Facebook on the blocking of advertisements of illegal gambling providers. Read the rest of this entry »

Global: Social gaming – where next for the regulatory debate?

The debate around the regulation of social gaming trundles on.

A few months ago, it seemed that the focus had become sharper following the previous sense of hysteria that emerged after the mainstream finally woke up to what was happening. Over the Summer of 2012, we all read various statements made by politicians, regulators and the media that called for changes to laws or claimed that existing laws were already wide enough to cover the phenomenon that was “casino-style social gaming” (or whatever moniker you wished to use for games played with cards, dice or reels that did not involve a cash-out). Read the rest of this entry »

Spain: Gambling Authorities publicly declare an interest in social gaming

The online social network games are currently exempted from gambling regulatory restrictions in Spain as long as they do not include the elements required to be classified as gambling. However, the recent attention paid to the rise of this sector and its massive market by national gambling commissions as well as the European Union appears to have attracted the attention of the Spanish gambling authorities. Read the rest of this entry »

Italy: Social Gaming

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